Tutorials
Kinect v1 C++ SDK Basics
Minimal tutorials on how to use a Kinect in C++, with OpenGL (GLUT or SDL).
These tutorials are for the v1.8 SDK, which is compatible with the structured
light Kinect sensors: The XBox 360 Kinect and the Kinect for Windows.
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Kinect v2 C++ SDK Basics
Minimal tutorials on how to use a Kinect in C++, with OpenGL (GLUT or SDL).
These tutorials are for the v2 SDK, which is compatible with the time-of-flight
Kinect sensor, i.e. the XBox One Kinect.
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About
While playing with various device APIs, I found that many of
the tools I was using were poorly supported. As a reference, I wrote
up a set of tutorials. My guiding principle is
focus.
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Explanation only where necessary - I will take
time to explain the stuff the tutorial is on - how to use the API in
question. However, I will only give a high-level overview of the
remaining code, for windowing and display.
If you want to learn more about e.g.
OpenGL or C++, there are plenty of tutorials that will focus on
those aspects. I won't confuse you by trying to teach you three APIs
and a language simultaneously.
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Concise code - I'll have exactly enough code to make it
work, and little else. I will sacrifice a bit of structure just to
save you the trouble of sorting through twice as many header files,
so that you can focus on the relevant functionality.